Skip to main content
createSocket - dgram - Node documentation
function createSocket

Usage in Deno

import { createSocket } from "node:dgram";
createSocket(
type: SocketType,
callback?: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): Socket

Creates a dgram.Socket object. Once the socket is created, calling socket.bind() will instruct the socket to begin listening for datagram messages. When address and port are not passed to socket.bind() the method will bind the socket to the "all interfaces" address on a random port (it does the right thing for both udp4 and udp6 sockets). The bound address and port can be retrieved using socket.address().address and socket.address().port.

If the signal option is enabled, calling .abort() on the corresponding AbortController is similar to calling .close() on the socket:

const controller = new AbortController();
const { signal } = controller;
const server = dgram.createSocket({ type: 'udp4', signal });
server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
// Later, when you want to close the server.
controller.abort();

Parameters

optional
callback: (
msg: Buffer,
rinfo: RemoteInfo,
) => void

Attached as a listener for 'message' events. Optional.

Return Type

createSocket(
options: SocketOptions,
callback?: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): Socket

Parameters

options: SocketOptions
optional
callback: (
msg: Buffer,
rinfo: RemoteInfo,
) => void

Return Type

Back to top