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ChildProcess - child_process - Node documentation
class ChildProcess
extends EventEmitter

Usage in Deno

import { ChildProcess } from "node:child_process";

Instances of the ChildProcess represent spawned child processes.

Instances of ChildProcess are not intended to be created directly. Rather, use the spawn, exec,execFile, or fork methods to create instances of ChildProcess.

Properties

readonly
abstract
channel:
Pipe
| null
| undefined

The subprocess.channel property is a reference to the child's IPC channel. If no IPC channel exists, this property is undefined.

readonly
connected: boolean

The subprocess.connected property indicates whether it is still possible to send and receive messages from a child process. When subprocess.connected is false, it is no longer possible to send or receive messages.

readonly
exitCode: number | null

The subprocess.exitCode property indicates the exit code of the child process. If the child process is still running, the field will be null.

readonly
killed: boolean

The subprocess.killed property indicates whether the child process successfully received a signal from subprocess.kill(). The killed property does not indicate that the child process has been terminated.

readonly
abstract
pid: number | undefined

Returns the process identifier (PID) of the child process. If the child process fails to spawn due to errors, then the value is undefined and error is emitted.

import { spawn } from 'node:child_process';
const grep = spawn('grep', ['ssh']);

console.log(`Spawned child pid: ${grep.pid}`);
grep.stdin.end();
readonly
signalCode: Signals | null

The subprocess.signalCode property indicates the signal received by the child process if any, else null.

readonly
spawnargs: string[]

The subprocess.spawnargs property represents the full list of command-line arguments the child process was launched with.

readonly
spawnfile: string

The subprocess.spawnfile property indicates the executable file name of the child process that is launched.

For fork, its value will be equal to process.execPath. For spawn, its value will be the name of the executable file. For exec, its value will be the name of the shell in which the child process is launched.

stderr: Readable | null

A Readable Stream that represents the child process's stderr.

If the child was spawned with stdio[2] set to anything other than 'pipe', then this will be null.

subprocess.stderr is an alias for subprocess.stdio[2]. Both properties will refer to the same value.

The subprocess.stderr property can be null or undefined if the child process could not be successfully spawned.

stdin: Writable | null

A Writable Stream that represents the child process's stdin.

If a child process waits to read all of its input, the child will not continue until this stream has been closed via end().

If the child was spawned with stdio[0] set to anything other than 'pipe', then this will be null.

subprocess.stdin is an alias for subprocess.stdio[0]. Both properties will refer to the same value.

The subprocess.stdin property can be null or undefined if the child process could not be successfully spawned.

readonly
stdio: [
Writable | null,
Readable | null,
Readable | null,
Readable
| Writable
| null
| undefined
,
Readable
| Writable
| null
| undefined
,
]

A sparse array of pipes to the child process, corresponding with positions in the stdio option passed to spawn that have been set to the value 'pipe'. subprocess.stdio[0], subprocess.stdio[1], and subprocess.stdio[2] are also available as subprocess.stdin, subprocess.stdout, and subprocess.stderr, respectively.

In the following example, only the child's fd 1 (stdout) is configured as a pipe, so only the parent's subprocess.stdio[1] is a stream, all other values in the array are null.

import assert from 'node:assert';
import fs from 'node:fs';
import child_process from 'node:child_process';

const subprocess = child_process.spawn('ls', {
  stdio: [
    0, // Use parent's stdin for child.
    'pipe', // Pipe child's stdout to parent.
    fs.openSync('err.out', 'w'), // Direct child's stderr to a file.
  ],
});

assert.strictEqual(subprocess.stdio[0], null);
assert.strictEqual(subprocess.stdio[0], subprocess.stdin);

assert(subprocess.stdout);
assert.strictEqual(subprocess.stdio[1], subprocess.stdout);

assert.strictEqual(subprocess.stdio[2], null);
assert.strictEqual(subprocess.stdio[2], subprocess.stderr);

The subprocess.stdio property can be undefined if the child process could not be successfully spawned.

stdout: Readable | null

A Readable Stream that represents the child process's stdout.

If the child was spawned with stdio[1] set to anything other than 'pipe', then this will be null.

subprocess.stdout is an alias for subprocess.stdio[1]. Both properties will refer to the same value.

import { spawn } from 'node:child_process';

const subprocess = spawn('ls');

subprocess.stdout.on('data', (data) => {
  console.log(`Received chunk ${data}`);
});

The subprocess.stdout property can be null or undefined if the child process could not be successfully spawned.

Methods

Calls ChildProcess.kill with 'SIGTERM'.

addListener(
event: string,
listener: (...args: any[]) => void,
): this

events.EventEmitter

  1. close
  2. disconnect
  3. error
  4. exit
  5. message
  6. spawn
addListener(
event: "close",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
addListener(
event: "disconnect",
listener: () => void,
): this
addListener(
event: "error",
listener: (err: Error) => void,
): this
addListener(
event: "exit",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
addListener(
event: "message",
listener: (
message: Serializable,
sendHandle: SendHandle,
) => void
,
): this
addListener(
event: "spawn",
listener: () => void,
): this
disconnect(): void

Closes the IPC channel between parent and child, allowing the child to exit gracefully once there are no other connections keeping it alive. After calling this method the subprocess.connected and process.connected properties in both the parent and child (respectively) will be set to false, and it will be no longer possible to pass messages between the processes.

The 'disconnect' event will be emitted when there are no messages in the process of being received. This will most often be triggered immediately after calling subprocess.disconnect().

When the child process is a Node.js instance (e.g. spawned using fork), the process.disconnect() method can be invoked within the child process to close the IPC channel as well.

emit(
event: string | symbol,
...args: any[],
): boolean
emit(
event: "close",
code: number | null,
signal: Signals | null,
): boolean
emit(event: "disconnect"): boolean
emit(
event: "error",
err: Error,
): boolean
emit(
event: "exit",
code: number | null,
signal: Signals | null,
): boolean
emit(
event: "message",
message: Serializable,
sendHandle: SendHandle,
): boolean
emit(
event: "spawn",
listener: () => void,
): boolean
kill(signal?: Signals | number): boolean

The subprocess.kill() method sends a signal to the child process. If no argument is given, the process will be sent the 'SIGTERM' signal. See signal(7) for a list of available signals. This function returns true if kill(2) succeeds, and false otherwise.

import { spawn } from 'node:child_process';
const grep = spawn('grep', ['ssh']);

grep.on('close', (code, signal) => {
  console.log(
    `child process terminated due to receipt of signal ${signal}`);
});

// Send SIGHUP to process.
grep.kill('SIGHUP');

The ChildProcess object may emit an 'error' event if the signal cannot be delivered. Sending a signal to a child process that has already exited is not an error but may have unforeseen consequences. Specifically, if the process identifier (PID) has been reassigned to another process, the signal will be delivered to that process instead which can have unexpected results.

While the function is called kill, the signal delivered to the child process may not actually terminate the process.

See kill(2) for reference.

On Windows, where POSIX signals do not exist, the signal argument will be ignored, and the process will be killed forcefully and abruptly (similar to 'SIGKILL'). See Signal Events for more details.

On Linux, child processes of child processes will not be terminated when attempting to kill their parent. This is likely to happen when running a new process in a shell or with the use of the shell option of ChildProcess:

'use strict';
import { spawn } from 'node:child_process';

const subprocess = spawn(
  'sh',
  [
    '-c',
    `node -e "setInterval(() => {
      console.log(process.pid, 'is alive')
    }, 500);"`,
  ], {
    stdio: ['inherit', 'inherit', 'inherit'],
  },
);

setTimeout(() => {
  subprocess.kill(); // Does not terminate the Node.js process in the shell.
}, 2000);
on(
event: string,
listener: (...args: any[]) => void,
): this
on(
event: "close",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
on(
event: "disconnect",
listener: () => void,
): this
on(
event: "error",
listener: (err: Error) => void,
): this
on(
event: "exit",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
on(
event: "message",
listener: (
message: Serializable,
sendHandle: SendHandle,
) => void
,
): this
on(
event: "spawn",
listener: () => void,
): this
once(
event: string,
listener: (...args: any[]) => void,
): this
once(
event: "close",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
once(
event: "disconnect",
listener: () => void,
): this
once(
event: "error",
listener: (err: Error) => void,
): this
once(
event: "exit",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
once(
event: "message",
listener: (
message: Serializable,
sendHandle: SendHandle,
) => void
,
): this
once(
event: "spawn",
listener: () => void,
): this
prependListener(
event: string,
listener: (...args: any[]) => void,
): this
prependListener(
event: "close",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
prependListener(
event: "disconnect",
listener: () => void,
): this
prependListener(
event: "error",
listener: (err: Error) => void,
): this
prependListener(
event: "exit",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
prependListener(
event: "message",
listener: (
message: Serializable,
sendHandle: SendHandle,
) => void
,
): this
prependListener(
event: "spawn",
listener: () => void,
): this
prependOnceListener(
event: string,
listener: (...args: any[]) => void,
): this
prependOnceListener(
event: "close",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
prependOnceListener(
event: "disconnect",
listener: () => void,
): this
prependOnceListener(
event: "error",
listener: (err: Error) => void,
): this
prependOnceListener(
event: "exit",
listener: (
code: number | null,
signal: Signals | null,
) => void
,
): this
prependOnceListener(
event: "message",
listener: (
message: Serializable,
sendHandle: SendHandle,
) => void
,
): this
prependOnceListener(
event: "spawn",
listener: () => void,
): this
ref(): void

Calling subprocess.ref() after making a call to subprocess.unref() will restore the removed reference count for the child process, forcing the parent to wait for the child to exit before exiting itself.

import { spawn } from 'node:child_process';

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();
subprocess.ref();
send(
message: Serializable,
callback?: (error: Error | null) => void,
): boolean

When an IPC channel has been established between the parent and child ( i.e. when using fork), the subprocess.send() method can be used to send messages to the child process. When the child process is a Node.js instance, these messages can be received via the 'message' event.

The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

For example, in the parent script:

import cp from 'node:child_process';
const n = cp.fork(`${__dirname}/sub.js`);

n.on('message', (m) => {
  console.log('PARENT got message:', m);
});

// Causes the child to print: CHILD got message: { hello: 'world' }
n.send({ hello: 'world' });

And then the child script, 'sub.js' might look like this:

process.on('message', (m) => {
  console.log('CHILD got message:', m);
});

// Causes the parent to print: PARENT got message: { foo: 'bar', baz: null }
process.send({ foo: 'bar', baz: NaN });

Child Node.js processes will have a process.send() method of their own that allows the child to send messages back to the parent.

There is a special case when sending a {cmd: 'NODE_foo'} message. Messages containing a NODE_ prefix in the cmd property are reserved for use within Node.js core and will not be emitted in the child's 'message' event. Rather, such messages are emitted using the 'internalMessage' event and are consumed internally by Node.js. Applications should avoid using such messages or listening for 'internalMessage' events as it is subject to change without notice.

The optional sendHandle argument that may be passed to subprocess.send() is for passing a TCP server or socket object to the child process. The child will receive the object as the second argument passed to the callback function registered on the 'message' event. Any data that is received and buffered in the socket will not be sent to the child. Sending IPC sockets is not supported on Windows.

The optional callback is a function that is invoked after the message is sent but before the child may have received it. The function is called with a single argument: null on success, or an Error object on failure.

If no callback function is provided and the message cannot be sent, an 'error' event will be emitted by the ChildProcess object. This can happen, for instance, when the child process has already exited.

subprocess.send() will return false if the channel has closed or when the backlog of unsent messages exceeds a threshold that makes it unwise to send more. Otherwise, the method returns true. The callback function can be used to implement flow control.

Example: sending a server object

The sendHandle argument can be used, for instance, to pass the handle of a TCP server object to the child process as illustrated in the example below:

import { createServer } from 'node:net';
import { fork } from 'node:child_process';
const subprocess = fork('subprocess.js');

// Open up the server object and send the handle.
const server = createServer();
server.on('connection', (socket) => {
  socket.end('handled by parent');
});
server.listen(1337, () => {
  subprocess.send('server', server);
});

The child would then receive the server object as:

process.on('message', (m, server) => {
  if (m === 'server') {
    server.on('connection', (socket) => {
      socket.end('handled by child');
    });
  }
});

Once the server is now shared between the parent and child, some connections can be handled by the parent and some by the child.

While the example above uses a server created using the node:net module, node:dgram module servers use exactly the same workflow with the exceptions of listening on a 'message' event instead of 'connection' and using server.bind() instead of server.listen(). This is, however, only supported on Unix platforms.

Example: sending a socket object

Similarly, the sendHandler argument can be used to pass the handle of a socket to the child process. The example below spawns two children that each handle connections with "normal" or "special" priority:

import { createServer } from 'node:net';
import { fork } from 'node:child_process';
const normal = fork('subprocess.js', ['normal']);
const special = fork('subprocess.js', ['special']);

// Open up the server and send sockets to child. Use pauseOnConnect to prevent
// the sockets from being read before they are sent to the child process.
const server = createServer({ pauseOnConnect: true });
server.on('connection', (socket) => {

  // If this is special priority...
  if (socket.remoteAddress === '74.125.127.100') {
    special.send('socket', socket);
    return;
  }
  // This is normal priority.
  normal.send('socket', socket);
});
server.listen(1337);

The subprocess.js would receive the socket handle as the second argument passed to the event callback function:

process.on('message', (m, socket) => {
  if (m === 'socket') {
    if (socket) {
      // Check that the client socket exists.
      // It is possible for the socket to be closed between the time it is
      // sent and the time it is received in the child process.
      socket.end(`Request handled with ${process.argv[2]} priority`);
    }
  }
});

Do not use .maxConnections on a socket that has been passed to a subprocess. The parent cannot track when the socket is destroyed.

Any 'message' handlers in the subprocess should verify that socket exists, as the connection may have been closed during the time it takes to send the connection to the child.

send(
message: Serializable,
sendHandle?: SendHandle,
callback?: (error: Error | null) => void,
): boolean
send(
message: Serializable,
sendHandle?: SendHandle,
options?: MessageOptions,
callback?: (error: Error | null) => void,
): boolean
unref(): void

By default, the parent will wait for the detached child to exit. To prevent the parent from waiting for a given subprocess to exit, use the subprocess.unref() method. Doing so will cause the parent's event loop to not include the child in its reference count, allowing the parent to exit independently of the child, unless there is an established IPC channel between the child and the parent.

import { spawn } from 'node:child_process';

const subprocess = spawn(process.argv[0], ['child_program.js'], {
  detached: true,
  stdio: 'ignore',
});

subprocess.unref();
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